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Sprite Performance BenchmarkThis program spawns as many sprites/quads as your pc and browser can handle at 30 fps. The sprites are as small as possible to try to avoid being a fill rate test.Try not to touch anything while it runs, the under 30 fps trigger is a bit sensitive.I have a GTX 560 Ti and on Chrome 35 I get around 130,000-140,000 quads. This compares to about 85,000 with the official webgl performance test by Scirra.Post your results in the comments.—Don’t read too much into the cpu utilization, my code/events do more work than necessary to track performance.— No controls, it goes by itself. I guess I could implement a restart control, if you guys want.

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