A short production test to showcase a few of the problems I’ve been having when creating my game. Global gravity seems to be behaving here, however the pathfinding is not. You will notice both that the secondary collision data sprite (the smaller, skinny green line that appears when the mouse curser is behind a barrel) does not actually detect collisions, and that the rat will most aggrevatingly stop moving for no given reason, and will not move again. The rat uses collision detection to follow the mouse curser and will attempt to maneuver around barrels. Click barrels to break them.
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